RealBat Cricket VR

Privacy Policy

Effective 12 October 2026 · Last updated 4 November 2026

This policy explains what information RealBat Cricket VR ("the game", "we", "us") handles when you play on a Meta Quest headset, play the browser demo (play.realbatvr.com) or visit realbatvr.com, why we handle it, where it is kept, who helps us run it, and how you can see, correct or delete it.

The short version

1. Who is responsible

The operator of RealBat Cricket VR decides why and how the information described here is used (the "data controller").

Contact for anything in this policy: [email protected].

2. What we collect

From your Meta account, when you sign in

The game signs you in with the Meta account on your headset. Meta gives us, and we store:

We do not store your real name. The game does not send your Meta display name to our servers. Names kept by earlier versions of the game are deleted from your profile the next time you sign in. Our server reads your Meta username (your public Meta handle, not your real name) from Meta when you sign in, and keeps it as your default in-game username.

What you choose in the game

From playing

Optional Voice machine (beta)

If you turn on Voice machine in solo practice, raising the bat handle near your head starts a short microphone capture, which ends when you lower it. Your voice is turned into text by the speech recogniser built into your Quest (Meta's), on the headset; if that is not available or fails, the audio is sent to Meta's Wit.ai service for transcription instead. Our server never receives or stores the audio. The text of what you said (for example “yorker at 150”) and short summaries of up to six recent balls are then sent through our server to OpenRouter, which passes them to the company that runs the AI language model we use to turn your words into a ball (currently Mistral AI's Mistral Nemo model), and the model's reply comes back as the ball to bowl. Our server does not store the words you said. For each command it keeps only your account identifier, the time, whether it became a ball, how long it took, and which model answered, so that we can count how many players use this beta feature and decide whether to keep it. It also keeps request counters to limit abuse; they expire within a day. The recent-ball summaries stay in headset memory and clear when you leave practice. You can turn Voice machine off at any time in Settings → Voice Ball Machine. Meta, Wit.ai, OpenRouter and the model provider process the data under their own policies.

In multiplayer

When you play with another player at the nets, our server connects the two of you and passes between you, live:

We keep:

Who is online and looking for a game is held only in the server's memory while you are connected. Inviting your Meta friends, Meta friend requests and Meta blocks go through Meta's own panels; we do not receive your Meta friends list.

Purchases and add-ons

The game may offer optional purchases (“add-ons”) through the Meta Horizon Store: a one-time Full Game Unlock and, in future, cosmetic items such as custom bat and player skins. When you buy one, the purchase is made entirely in Meta's own checkout and Meta handles the payment under its own terms and privacy policy. The game then asks Meta which add-ons your account owns, and our server stores that list against your player profile (your Meta account ID, the add-on identifier and whether you own it) so the content is unlocked on every headset you sign in on and restored if you reinstall. We do not receive your card or other payment details.

If you bought the paid version of the game before it became free to download, we recognise your account as an existing owner by recording that it owned the game, and unlock the full game for you without a new purchase.

Technical information

In the browser demo, if you unlock unlimited balls

The demo at play.realbatvr.com asks for an email address after its free balls. If you give one, we store:

The codes themselves are stored only in scrambled (hashed) form and expire after ten minutes.

In the browser demo: how it is played

To see where players get stuck and whether the demo is too hard, the demo sends our server a record of what happens while you play. This happens whether or not you allow Google Analytics, and it never includes your email address or your name:

Kept only on your headset

Bat calibration, graphics, sound and comfort settings, and scores waiting to be sent while you are offline are saved on the headset itself. Uninstalling the game removes them.

The website

With your consent where the law asks for it, realbatvr.com uses Google Analytics and Google Ads cookies (see Analytics) to measure our ads and to show our ads to people who visited. Its only form is the creator referral program's (below). Our network provider may set a strictly necessary security cookie.

Like the demo, the site also sends our server a short record of the visit, whether or not you allow Google Analytics: that the page was opened, the site or campaign that brought you, which "Play" button you pressed, the trailer being opened and how much of it was watched, how far down the page you scrolled, and the store link being opened. It comes with the same random identifier, headset model, country and IP address as the demo's record (above); the Play link passes the identifier on to the demo so a visit to both counts once. It never includes your email address or your name.

3. Analytics

realbatvr.com and the browser demo use Google Analytics 4, run by Google, to count visits and see how people use them: which pages and sections are viewed, which buttons are pressed (for example "Play free now", the trailer and how much of it is watched, the store link), and in the demo the events and balls described above. Google receives your browser and device type, screen size, the page and the site you came from, and an approximate location derived from your IP address (Google Analytics 4 does not store IP addresses). It sets first-party cookies named _ga and _ga_<id> that expire after 13 months, and Google keeps the data for up to 14 months.

The site's and the demo's own statistics (above) are kept on our server for up to two years, then deleted; we look at them in totals (for example, the share of first balls hit), not visitor by visitor.

4. What we do not collect

5. How we use it

PurposeWhat is usedLegal basis (where one is required)
Signing you in and confirming you own the gameAccount identifier, sign-in proof, session tokenProviding the service you asked for
Keeping your progress and preferencesGame profile, scoresProviding the service you asked for
LeaderboardsUsername, chosen picture, scores, profile photo link (adults who choose to show it)Providing the service; you can opt out at any time
Multiplayer: pairing you with another player, voice chat, seeing each other bat, Chase results, blocks and reportsAccount identifier, username, picture, your voice and movement (passed on live; voice saved only with a report), Chase results, blocks, reportsProviding the service you asked for; our legitimate interest in keeping players safe
Optional Voice machine: bowling the ball you ask for by voice, and counting how many players use this beta featureYour voice (turned into text on the headset or by Wit.ai), the text of your command (sent on, not kept), recent-ball summaries, and for each command your account identifier, the time, the outcome, how long it took and the model usedProviding the feature you turned on; our legitimate interest in finding out whether a beta feature is used
Unlocking what you bought, and recognising players who owned the paid versionAccount identifier, list of add-ons owned (and that the paid game was owned before it became free)Providing the service you asked for
Treating teen accounts appropriatelyAge groupLegal obligations and our legitimate interest in protecting younger players
Improving the first-launch experienceFirst-launch progressOur legitimate interest in making the game easier to start
Making the browser demo play better: where visitors stop, whether the first balls are too hard, what breaksThe demo's play statistics (random identifier, events, balls, errors, frame rate, headset, country)Our legitimate interest in a demo that works and is fair to new players; choosing "No thanks" stops the identifier being kept between visits
Measuring how realbatvr.com and the demo are used (Google Analytics)Pages, clicks and events, device and browser type, approximate location, Google Analytics cookiesYour consent where the law requires it (the banner); otherwise our legitimate interest, and you can say "No thanks" at any time
Keeping the service secure and workingIP address, server logsOur legitimate interest in security
Unlocking unlimited balls in the browser demo, and stopping abuse of it (throwaway addresses, repeated requests)Demo email address, code, IP address, browser identifierProviding the service you asked for; our legitimate interest in security
Emailing you news, offers and updates about RealBat Cricket VRDemo email addressYour consent, given when you unlock; withdraw it at any time with the unsubscribe link in every email
Showing our ads to people who tried the demo, and measuring which links bring playersDemo email address (sent to advertising platforms only in hashed form), where you came fromYour consent, as above

Apart from a demo email address you chose to give us, and the Google Ads cookies the banner controls on realbatvr.com, we do not use your information for advertising. We do not make automated decisions that have legal or similarly significant effects on you, and do not use your information to train artificial-intelligence models. Information received from Meta is used only to run this game, never for marketing.

6. Leaderboards

Leaderboards are visible to other players in the game and may be shown publicly, including on our website. An entry shows:

You can remove yourself from leaderboards at any time in the game under Settings → Account → On the board. Your scores are still kept for your own personal bests.

7. Who we share it with

We do not sell or rent personal information. It is handled only by:

WhoWhat they do for usWhere
Hetzner Online GmbHHosts the server and database that hold player profiles and scoresGermany
Cloudflare, Inc.Carries and protects the connection between your headset or browser and our server. It passes data through and does not keep our database.Germany, United States, and the Cloudflare location nearest to you
Meta PlatformsProvides your account, confirms each sign-in, and sells and processes in-app purchases (add-ons) and tells us which ones you own. Meta handles your account and payments under its own privacy policy.See Meta's policy
Meta (the headset's speech recogniser, and Wit.ai if it falls back) and OpenRouter with the AI model provider it uses (currently Mistral AI)Turn your voice into text, then turn that text (not your voice) into a ball, for the optional Voice machineSee each provider’s policy
Resend, Inc. (and Amazon Web Services' Amazon SES as a backup)Sends our emails, including the demo's codesEuropean Union and United States
Google (Google Ireland Limited and Google LLC)Google Analytics: measures how realbatvr.com and the demo are used (see Analytics). Google acts as our processor for this data.European Union and United States
Advertising platforms (for example Meta)Only for demo email addresses given with consent: a hashed (scrambled) copy is matched against the platform's own users so our ads can reach them, then discarded by the platformSee each platform's policy

We may also disclose information where the law requires it (see section 14), or to a successor if the game is transferred to a new operator, who would remain bound by this policy.

8. Where it is processed

Player profiles and scores are stored on servers in Germany, in the European Union. The operator may access the data from outside the European Union to run and maintain the service. Data in transit passes through Cloudflare's network, which may route it through other countries, including the United States. Where the law requires safeguards for transfers between countries, we rely on our providers' data-processing agreements and the standard contractual clauses they include.

The creator referral program

If you apply to the creator referral program, we keep what you enter (your name, email address, the link name you chose, your channel, where you post, your audience size, your country and your note), when you applied and the IP address and browser you applied from (to stop abuse). We use it to review your application, run your link, email you about the program and pay you.

When someone opens a creator's link (rbcvr.com/name), we record the time, the link, the country our network provider reports, the site they came from, whether the browser is a headset's, and their IP address only as a one-way hash, so that visits can be counted without keeping the address. They are then sent to the Meta Horizon Store through a Meta short link, and Meta's own privacy policy applies there.

9. How long we keep it

10. Deleting your data

Write to [email protected] from any address and include your Meta username so we can find your account. We will delete your player profile, your leaderboard entries, your scores, your Chase results, friends, friend requests and blocks, your Voice machine records, and your first-launch records from our servers within 30 days and confirm when it is done. We may ask for a simple confirmation that the account is yours before deleting.

For the browser demo, write from the email address you gave, and we will delete it with everything stored with it. The demo's play statistics are not linked to your email; to have them deleted, tell us the identifier your browser keeps (on the demo's page, it is cricket.visitor in the site's storage), or clear the site's data in your browser so a new one is used.

To remove what is kept on the headset, uninstall the game. To manage what Meta itself holds about you, use your Meta account's privacy settings.

11. Your rights

Wherever you live, you may ask us to:

Write to [email protected]. We answer within 30 days and never charge for or penalise a request.

12. Children and teens

RealBat Cricket VR is for players aged 13 and over. It is not directed to children under 13, and accounts that Meta identifies as belonging to a child under 13 are not supported: they are never shown on leaderboards and no profile photo is kept for them.

For players aged 13 to 17, as for everyone, leaderboards show a username (the Meta username by default) rather than a real name. No profile photo is stored or shown for a teen: a teen can only use one of the built-in pictures.

Accounts Meta identifies as a child's are never paired with a stranger in multiplayer. Every player can turn their own microphone off, mute the other player, block them (we never pair the two again) and report them, from the multiplayer page. When a teen is paired at random with someone who is not their friend, their microphone starts off until they turn it on.

If you are a parent or guardian and believe we hold information about your child, write to [email protected] and we will delete it.

13. Security

Connections between the headset and our servers are encrypted. Each sign-in is verified with Meta before an account is trusted. Access to the database and the administration tools is restricted to the operator and protected by authentication. No system is perfectly secure; if a breach affecting your information occurs, we will notify you and the relevant authorities as the law requires.

14. Requests from authorities

If a public authority asks for player data, we check that the request is lawful and made by an authority with the power to ask, challenge it if it is not, disclose only the minimum the law requires, and keep a record of the request and our response.

15. Changes to this policy

If we change how we handle your information we will update this page and the date at the top. If a change is significant, we will also say so in the game or on the store page before it takes effect.

16. Contact

RealBat Cricket VR
[email protected]